DCRP Framework
The county’s own standalone framework. Characters, inventory, and the systems around them live here, with no second framework underneath.
Built in-house and hand-picked
This is not the full resource list. These are the systems people actually talk about after a scene.
Every in-house script can be showcased. If you want a licensed copy, open a purchase request in Discord.
The county’s own standalone framework. Characters, inventory, and the systems around them live here, with no second framework underneath.
Lets the DCRP framework and inventory read, deploy, and use scripts that normally will not run on a standalone server. Those resources function the way they would on any other setup.
Synced time and weather from a radial, including tornadoes. The whole county is under the same sky.
A dual-cartridge taser with tethered probe wires, reactivation, and its own HUD.
Magazine caps on vMenu weapons, empty saved loadouts, and an emergency trunk restock.
ATM jobs that pay out on a delay, with a way for police to seize the take.
A stable helicopter camera with hover and multi-seat rappel for air units.
U.S. Marshals tablet for electronic monitoring, a case portal, and case tracking.
Gunfire detection that alerts law enforcement. Built for the DCRP framework.
Hold-to-talk radio animations with a pose the player picks.
In-house anticheat with a staff panel. It watches the server so scenes stay fair.
Cuffs, grab, seat, jail, hospital, GSR, breathalyzer, tint meter, fingerprints, and station warps from one radial.
Proper siren tones, airhorn, and emergency lighting control. Cruisers sound like Texas, not a default GTA pack.
Speed enforcement with a real LIDAR gun HUD. Traffic stops that start with a number, not a guess.
Deployable canines for tracks, bites, and handler RP instead of an invisible “search success” roll.
Civilians on scene who can talk, describe, and react. Patrols get witnesses instead of empty sidewalks.
Riven Systems
Synced cruiser PA and a handheld mic. The whole scene hears the same announcement.
Riven Systems
Dual-antenna moving radar in the style of a Stalker DSR 2X. Front and rear tracking, voice callouts, and a real traffic-radar HUD.
Riven Systems
Four-channel automatic license plate recognition. Live scans, hotlist hits, plate history, and stationary readers on patrol cars.
Riven Systems
In-car video with a front windshield camera and a rear prisoner camera. Record the stop, replay it, and keep the tape.
Riven Systems
Throwable and retractable spike strips and stop sticks. Tires go down when a car actually hits them.
Riven Systems
Crashes deform the car, throw debris, and damage the drivetrain. Burn Dynamics adds visible fire damage on top.
Riven Systems
Rotors glow, smoke, and can catch fire. Engines blow and oil leaks, and every nearby player sees it.
Riven Systems
Injuries, stretchers, C-collars, AED placement, tourniquets, and patient carries. Medics treat what the crash actually did.
Certified civs can plant in character. Only EOD techs defuse. Bomb RP with a real split of permissions.
Clock in by department. Command and supervisors can review who was on and when — DCSO, MPD / DPD, and DPS. DHS is the staff team that oversees them.
A bumper grappler on equipped patrol cars. In a pursuit it catches the rear tire and can slow the car to a stop.
A GPS tracker deployed from the cruiser. Once it sticks, units get a live blip on that vehicle.
Fixed cameras in the Flock style. Plates get read around the county, separate from the cruiser ALPR.
Traffic-light preemption for equipped units. The lights change so emergency traffic can move.
A remote restraint that wraps a person so units can take them into custody.
Less-lethal gas for the scenes that call for it.
A flash and a bang for entries, carried with the rest of the less-lethal kit.
Spreading fire, foam, and real suppression. DFD scenes last longer than a smoke particle.
The hose script for fire. Lines and streams so a crew can put water on the fire.
Patient vitals, a medic portal, and hospital flow tied to Fire/EMS. Injuries matter until someone treats them.
Cut people out of wrecks and put a drone over a scene. Rescue tools for departments that train for them.
A working stretcher for moving a patient off the scene and into the ambulance.
Ladder-truck controls. Aerials raise, rotate, and extend for the floors a ground crew cannot reach.
Every business has its own personalized app on the LB tablet. Boosted Bros, FTP, TDOT, Lone Star Towing, mechanic, security, and the rest of the shops each run invoices, dyno, and books from their own screen.
Personal, joint, and business accounts on the LB tablet. The county’s money lives in the account that fits the scene.
In-game food delivery on the LB tablet. Order it, run it, and get paid for the drop.
If you know, you know. A creator app on the LB tablet.
Characters, licenses, and vehicle registration on the LB tablet. The paperwork is part of the county.
In-house CAD on the LB tablet while you are in the city, and the same MDT out of game for out-of-city work.
County economy that shops, contracts, and daily billing actually use. Paychecks and invoices hit the same system.
Tows and impounds with a paper trail. Cars don’t vanish; they go somewhere someone has to pick them up.
Placeable grow and lab equipment for weed, meth, and cocaine. Supply shops, dealers, and product you can actually move.
Open it with /drug. Product stays in your stash, and the cash on that screen is your DCRP bank balance.
Staff and LEO can lock the county into the right kind of scene so a bank job doesn’t stack on a structure fire.
Places to live, stash a fleet, and blow a paycheck. Civilian life has destinations besides the PD lobby.
Dallas County uniforms and department-specific cars — DCSO, DPS, MPD / DPD, Fire, Rangers, Wardens, and DHS staff.
Station and garage flow that doesn’t break immersion. Drive in, take the elevator, stay in character.
Riven Systems
Dallas County runs the Riven Systems stack — patrol tools, crash physics, and trauma care built to work together on a scene.
Dual-antenna traffic radar with voice callouts. Highway units clock speed the way a real Stalker does.
Four cameras reading plates, hitting hotlists, and keeping a history a unit can pull on the next stop.
Windshield and prisoner-compartment cameras. The stop is recorded, not remembered later in chat.
Vehicle PA and a handheld mic, synced so everyone on scene hears the same traffic.
Deploy, throw, or retract spike strips and stop sticks. Pursuit endings that leave rubber on the road.
Deformation, debris, mechanical damage, glowing rotors, engine fires, and oil. Wrecks look like wrecks.
The medical side of the same crash. Stretchers, C-collars, AED pads, tourniquets, and carries — Fire and EMS work the patient the impact created.